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ÀúÈñ´Â ¼ÒÇÁÆ®¿þ¾î ¹× Çϵå¿þ¾î ÄÁ¼³ÆÃ, ½Ã½ºÅÛ °³¹ßÀ» Çϰí ÀÖ°í, ÁÖ¿ä »ç¾÷ºÐ¾ß´Â S/WÇ÷§Æû, 3D/2D Sensor, Vision, DisplayÀÔ´Ï´Ù.
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2016. 01. 01 3D ¾Ë°í¸®Áò °³¹ß ¿Ï·á, ¾àǰÆ÷Àå Àåºñ S/W °³¹ß½ÃÀÛ
2015. 10. 01 3D ¾Ë°í¸®Áò °³¹ß ½ÃÀÛ, Ç÷£Æ® »ç¾÷½ÃÀÛ
2015. 07. 01 °Ë»çÀåºñ S/W °³¹ß¿Ï·á, MES/RMS °³¹ß ¹× 2D Sensor(·»Áî°Ë»ç±â¿ë) °³¹ß ½ÃÀÛ
2015. 06. 12 ƼŬ·Î¹ö(ÁÖ) º¥Ã³±â¾÷ ÀÎÁõ
2015. 04. 15 ƼŬ·Î¹ö(ÁÖ) ±â¾÷ºÎ¼³¿¬±¸¼Ò ¼³¸³
2015. 03. 01 3D Engine, Viewer °³¹ß ¿Ï·á, Sensor °³¹ß ½ÃÀÛ
2015. 02. 05 ƼŬ·Î¹öÁÖ½Äȸ»ç ¹ýÀÎ ¼³¸³
2014. 10. 01 2D/3D Monitoring S/W, °Ë»çÀåºñ S/W, PC Monitoring S/W, 3D Viewer °³¹ß
2014. 07. 01 ¼ÒÇÁÆ®¿þ¾î ÄÁ¼³ÆÃ/TC Platform(C++/C#/WPF¿ë) °³¹ß
2014. 04. 28 3D Engine °³¹ß½ÃÀÛ
2014. 04. 28 ƼŬ·Î¹ö ¼³¸³